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OOC INFORMATION

Player Name: Kal
Are you over 18?: Yes
Contact: PM
Other Characters in Game: N/A

IC INFORMATION

Character Name: Y’shtola Rhul
Canon: Final Fantasy XIV
Canon Point: Post-Endwalker expansion
Age: A lady never tells her age. (Context clues suggest she’s between 32 and 34.)
Background: Wiki page. Please ignore information about Dissidia or any side content she’s appeared in; this will be strictly related to base game FFXIV.

Suitability: Y’shtola is a skilled magic user who is well-versed in the ways of her world, but holds an insatiable desire to learn and experience more around her, especially as it pertains to magic or the fabric of the world’s design. She is patient and can lead if absolutely necessary, but is also just as capable of lone wolf’ing it on her own to satisfy her curiosity. With the expansion Endwalker finishing up, while she will be wanting to go home, she will be similarly invested in understanding this world and the core of it in an attempt to better serve/help her home and, in general, to help the people here. She does not shy away from conflict or stirring up the pot as needed, and is prepared to go the distance and hold the line for the people around her.

Powers: Once a Conjurer (the starting healer class), Y’shtola now is identified as a Sorceress in game. She uses primarily Black Mage spells as of the recent two expansions, which is, by and large, destructive magic. It centers around the use of larger fire spells, ice spells on “cooldown” to restore her mana pool, and the use of lightning to damage enemies over time. I’m going to list what her actual known spells are in combat as of Endwalker (because she’s a Special Snowflake who gets her own version of things sometimes) and then I’ll give a shortened, TL;DR version at the end. I’ll be adding in spells she uses very clearly in cutscenes/combat because, again, she’s special.

The gist I want to get across, however, is that she’s a woman who is talented in the area of magic and aether, and having spent time among Sharlayan scholars, with her own mentor (who had her own way of doing things), and then with the Night’s Blessed (a commune consisting of learning ‘dark’ magic) on a whole other world, she’s definitely picked up a lot of spellcraft along the way due to her studious nature.

Flow - A dangerous teleportation spell that has the unfortunate side-effect of funneling anyone in its path along the Lifestream and then, hopefully, back out into the world. It comes with dire ramifications and has a pretty high chance of suspending any of those people within the Lifestream permanently, and they will die. I mention this one only because it’s a recurring theme of Y’shtola using it and putting herself in danger. [ Per Abraxas game rules, this will be nerfed. And thank goodness for that. ]

Healing/Conjury spells - Y’shtola still seems capable of using a Cure spell and is asked in Endwalker to be one of the resident “healers” during the Tower of Zot mission, so she’s still quite capable of tapping into her Conjury. Conjury, besides healing, is the act of using the elements (water, earth, air) in spellcraft. The list of is here for reference. The spells we’ve seen have been:
Cure of the Seventh Dawn - Your slightly better than basic healing spell. (In cutscenes, Y’shtola is shown being able to heal people like anyone else who has such abilities.)

Stone of the Seventh Dawn - Your basic healer offensive spell, utilizing earth magic to slam a chunk of it at people.

Aero of the Seventh Dawn - A wind-based magic spell. In game, it’s used to slowly tick down an enemy’s health.

Spiritual Ray - A kind of “ultimate” move utilized in the Stormblood expansion (and in Dissidia) where a circle appears with three stone columns and then a swell of air in the center. It’s exceedingly powerful. This is only shown once so, frankly, I don’t know if she’s still capable of doing this. I’m okay to nix it or let it go unless/until further content says she can still do this.

Shield - Some kind of shield spell with no name but she’s used it in Shadowbringers and in other instances prior in order to try and block incoming attacks. It has a decent range but only around her/others (meaning she can’t just place it somewhere) with her at the center. I’d say it’s about 20-25 feet in diameter but…video game measurements. It can really only shield a handful of people and is only meant for a short span of time.


When it comes to more sorcery and destructive magics… The Black Mage tool set is here. Y’shtola is shown using specific spells that I’ll list and explain. The gist of Black Mage is that you are a magic user that has exceedingly limited mobility but a great deal of power when they cast. They are generally not very hardy against physical or magic damage from enemies (so their armor/health pool is lower by comparison to physically stronger types) as a trade off.
Fire IV - A high damage fire spell, only meant for single targets.

Xenoglossy - Powerful single target destructive spell.

Blizzard IV - Single target spell that allows user to regain mana to then use to cast Fire.

Triplecast - The next three spells use no time to cast.

Sleep - Shown in Endwalker expac in a cutscene, temporarily puts (some/most but not all) enemies to sleep. Enemies will wake up if attacked again or stirred.

Unknown? - In the final confrontation with the villain at the end of Shadowbringers, Y'shtola drops a giant fireball on him. I don't know what spell this is or what animation it's connected to but it's there, so I'm adding it.


With the exception of Cure/Cure II/healing magics and the shield spell, Y’shtola has not been seen to be using other Conjury spells since she transitioned to being of the “Sorceress” job (aka Black Mage-like destructive magics). She does also say she has taken up Thaumaturgy in Shadowbringers so I'm assuming it's a Thaumaturgy+Conjury combination. So while I think she might have the propensity for Conjury magics as a sorceress, I’m also okay with negotiating with the mod team to nerf these. I would say that Y’shtola is meant to be aligned with the original Conjury build which makes use of several elements, and that has just grown stronger over time due to her upbringing and tutelage under her witch mentor Master Matoya and then learning in Sharlayan. I’m happy to better explain these influences and what they look like if need be.

Some additional things we see Y’shtola do:
1) She can turn people into frogs for a short amount of time (and presumably can turn people into small critters but we’ll stick to frogs, honestly)
2) She can turn a broom into a sort-of familiar where it can act on its own to clean, courtesy of Master Matoya.
3) It is implied (but not outright stated) that Y’shtola may have created a familiar herself in the form of Drippy a number of years ago. While Master Matoya may have made this, Y’shtola seems to have knowledge of the familiar-making process and comments on the creature being where it is (for reference, it is an area boss) and how big/strong it’s gotten over the years.
3) She can also transfer her mana/aether to another person/creature if needed. This is actually a common thing for the Archons/Scions to do if they have knowledge of magic, so this isn’t just a special thing for her. It’s like an energy transfer, essentially.

I also want to draw attention to a minor point: Y’shtola is blind but can see ambient magic/life force around her due to her use of the spell Flow (which is forbidden magics, mind you). Her time in the Lifestream essentially damaged her eyes but allowed her the ability to see aether (life force/magic) around her and in the land. This is…very vague on part of the development team on how this works because she seems able to “see” things pretty damn fine for someone who can “only” see aether/life force/magic so this is more of flavor text. It DOES NOT make her all seeing or all knowing but more that she can sense if someone has aether/magic/life force within them and if/when it changes, but not to an absurd degree. She can (somehow) still see buildings and structures because of the latent aether within them so she’s not running into things. The downside of all of this? It’s slowly sapping her life and killing her!

She will be arriving completely unable to see until her magic returns. I will give a shout to the mods if/when needed to clarify what she can see and if appropriate, I can put up a permissions post about this.

PERSONALITY QUESTIONS

Describe an important event in your character's life and how it impacted them. At the end of the first expansion and its patches, A Realm Reborn, the Scions are betrayed and left to take the fall for the sultana's death. The Scions make a run for it but are split up at various points in the hopes of "holding off" the reinforcements (as one does in adventures, obviously). Y'shtola and Thancred stay behind in the sewers and Thancred intentionally buys Y'shtola time to cast a powerful spell (Flow) to help them. The understanding for both of them, of course, is that the likelihood they will survive is slim: in such a cramped place, the idea is to bring the ceiling down around them and to stop their enemies from pursuing the Warrior of Light and Minfilia, arguably the two most important people. Y'shtola's spell goes off, sweeping her, Thancred, AND Minfilia (their leader who returned to them) up into its magic. Minfilia becomes lost in the aetherial sea (on purpose, basically), Thancred is thrown out in Dravania, and Y'shtola becomes lost in the Lifestream for...days/weeks/we don't know.

The consequences are large and dire. First, the Scions are fractured. Second, Minfilia is lost to them and gives herself over to Hydaelyn, the Mothercrystal (and most powerful force at the time in Eorzea). Third, Thancred loses his ability to use or manipulate aether on his own (and at the time in development, also lost his eye color?). Y'shtola loses her eyesight and nearly loses her life due to being trapped there for some time.

While Y'shtola does not openly mull over the consequences of her actions, she is keenly aware of Thancred's loss and sees how difficult the loss of Minfilia is to the entire group. Her loss of eyesight affects her for the rest of the game and changes the way she interacts with the world. Using her magic or some other ability to still "see", she is draining her life force, but shows no remorse for doing this, either, and doesn't tell anyone that this is the case. It's not very clear who even knows she's completely blind (besides Urianger and, presumably, Thancred and the Crystal Exarch) because she puts up such a front nor do people besides Matoya seem to know she's slowly killing herself. But that is the price paid to do what needs to be done and to keep going, to help those they can yet save, but this one event truly changes the entire group.

Does your character have a moral code, or other set of standards they try to live by? Y'shtola's code would consist similarly to those of the Circle of Knowing/Scions of the Seventh Dawn, which is the pursuit of knowledge in order to support and care for the world around them. The goal for their order is to safeguard the future of their world, which would be to keep peace and to limit the amount of chaos sown (at the time) by the Ascians. Once Endwalker completes, the design is to still accomplish this but less overtly. Other standards and qualities she attempts to live by would be not to endanger life unless necessary, to do the least damage possible, etc.

What quality or qualities do they admire most? Y'shtola values honesty, forthrightness, and determination. She values people with strong resolve who have healthy understandings of the world and an open curiosity. What she likes about herself are some of those qualities (resolve, forthrightness) as well as her thirst for knowledge and her willingness and ability to accept that not all knowledge is happy nor will it bring joy, but that there is still wonder in the pursuit of it.

Do they have a part of themselves they dislike? While I don't know if it's been clear that Y'shtola dislikes any part of herself (but she is a very private person and so the game doesn't always demonstrate that), I think some areas she may find as shortcomings would be her stubbornness (which she'd also be proud of, but would be aware of as a detriment) as well as her recklessness (which she calls herself out on) when it comes to the use of magic and the cost of her own life. She's known to be blunt and has been aware of that as well, and knows she has a sharp tongue that not everyone likes or agrees with.

What is their sign, and why? The High Priestess is the perfect embodiment of Y’shtola’s insatiable thirst for knowledge and understanding of the world, as well as a good foundation for the parts of her that are too curious for her own good and looking to push the boundaries of what is known and what exists (such as wanting to find an easier way to travel between worlds/shards back home).

SAMPLES & ARRIVAL

Samples: TDM threads

Arrival Scenario: Thorne

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Y'shtola Rhul

April 2022

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